The simplest way to create an SWT Image is to load it from a recognized graphic file format. This includes
GIF, BMP (Windows format bitmap), JPG, and PNG
. The TIFF format
is also supported in more recent Eclipse releases.
Images can be loaded from a known location in the file system using the constructor
Image(Display display, String fileLocation):
Eg:
Image image = new Image(display,
"C:/eclipse/eclipse/plugins/org.eclipse.platform_2.0.2/eclipse_lg.gif");
Instead of hard-coding the location of the image, it's more common to load the Image from a folder location relative to a given class. This is done by creating an InputStream pointing to the file with the method
Class.getResourceAsStream(String name)
,
and using the result as the argument to the constructor
Image(Display display, InputStream inputStream).
Eg: If in Eclipse package explorer the class
com.foo.ShellWithButtonShowingEclipseLogo
and the eclipse_lg.gif
in the same folder.
To load the graphic from its location relative to the class.
Image image = new Image(display,
ShellWithButtonShowingEclipseLogo.class.getResourceAsStream(
"eclipse_lg.gif"));
Then you can add it on your label as:
Label myLabel = new Label( shell, SWT.NONE );
myLabel.setImage( image );
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